They say I enjoy watching other people suffer!
They are wrong!
They say that I enjoy watching my students agony on their faces when they are doing their exames.
And still, they are wrong.
It is true that I often try to be present during exams. Especially on exams on interesting and challenging subjects. What no one suspects, is the reason for this preference.
Many years ago, I became something more than a man. Something within me woke up. Lacking a better word, I could say I suddenly discovered my soul. I always believed in science, always believed that we our minds where minds of reason, but I was wrong. Now I know better.
Through a strange series of events, many of which I can't explain even today, my mind was opened wide to the world. Or rather.. the world was opened wide to my soul.
To me, everyone is an open book. I can see other peoples minds, and if I want to, let my mind invade theirs. I usually try to avoid the latter, since I am a firm believer in our free will. The first one, on the other hand.
Walking around a room full of students writing their exams. Their minds form vast gardens that fill the room. When they are writing essays, I can see their creativity flow around in the room, creating fireworks, deep jungles and rich imagery. When they are doing mathemathics, the room fills with structures, angles and equations that take the shape of brilliant gems and complex puzzles.
This is why I enjoy being there. Not to see my students torment, but their brilliance
Tuesday, April 18
Thursday, February 16
Magetrix
My experience with the new Mage so far is that it can be percieved as a kind of matrix light with occult or supernatural styles.
Mages stand with one foot on each side. One foot is in the real world, the other one is in the supernatural world.
Also, they live in a world that by its very nature is against them. All other persons pose a threat to them.
On another note, just as Neo percieves the world as the matrix, mages can percieve the world different than normal people, depending on their style, path and abilities.
For instance, a mage that has the space arcanum, actually can see it as he is at all places at the same time. He basically moves around in a sea of places. A mage with the mind arcanum can see the the minds of other peoples as a landscape or collection of images or objects. These can be read, and even manipulated depending on the skill of the mage.
My experience with the new Mage so far is that it can be percieved as a kind of matrix light with occult or supernatural styles.
Mages stand with one foot on each side. One foot is in the real world, the other one is in the supernatural world.
Also, they live in a world that by its very nature is against them. All other persons pose a threat to them.
On another note, just as Neo percieves the world as the matrix, mages can percieve the world different than normal people, depending on their style, path and abilities.
For instance, a mage that has the space arcanum, actually can see it as he is at all places at the same time. He basically moves around in a sea of places. A mage with the mind arcanum can see the the minds of other peoples as a landscape or collection of images or objects. These can be read, and even manipulated depending on the skill of the mage.
Etiketter:
World of Darkness
Monday, January 2
Super heroic rpg
This is a rough basic idea for a super heroic rpg-system.
Many times it seems like superheroes and villains posses some kind of overarching power-level. This power-level is some kind of energy/stamina/strength reserve that is used in conflicts and the like.
Would this be possible to use in an rpg?
My initial idea is to give all characters a power-level, and then let them channel that power through differen means, like super strength, speed, energy control and the like.
.. to be continued.
Many times it seems like superheroes and villains posses some kind of overarching power-level. This power-level is some kind of energy/stamina/strength reserve that is used in conflicts and the like.
Would this be possible to use in an rpg?
My initial idea is to give all characters a power-level, and then let them channel that power through differen means, like super strength, speed, energy control and the like.
.. to be continued.
Etiketter:
Supers
Friday, November 18
Midway City RPG available now!: "Forum: Ads/Open Promo Posted By: Cynthia Celeste Miller Post Time: 11-17-2005 at 10:09 AM"
Since I have a soft spot for the Noir-atmosphere (I loved Bloodshadows, for instance), I thought this looked interesting
McWolfe
Since I have a soft spot for the Noir-atmosphere (I loved Bloodshadows, for instance), I thought this looked interesting
McWolfe
Sunday, September 25
BMF Roleplaying system
After watching the Bourne Supremacy (a fairly decent movie) I came up with the following basic framework for a RPG system.
The basic idea behind it is to simulate poeple that are over the top, extremely good at what they do, and also do it with style. Ethan Hawk, James Bond, Leon and Marriachi from Desperado all fall into this category.
The Character
Characters are made from archetypes that correspond to different character types seen in movies or read about in books/ comics. These types can then be tweaked to fit the exact character you want.
The base of the character is a number of abilities. A couple of these are fixed from the archetype chosen and some of them are picked from a generic list of abilities. Some sample abilities could be:
For each ability there is a value (1..5) and Side Effects. A side effect is something that can be used to increase the value of the ability temporary, but with a cost. This cost is that something bad happens to or around the character. In addition to specific drawbacks for the different abilities there is also a generic list of drawbacks that can be used by anyone.
Example:
Steve Saduko, the renowned hitman, has the ability Marksman with the following Side Effects
When a character wants to do something, either an everyday thing or using one of his abilities, he normally succeeds. Some occasions though, are a bit tougher and requires even a hero to put some effort into it. Hence the Opposing Value (OV). This includes fighting a large number of opponents or very skilled enemies.
Compare the value of the ability to the OV. If the ability is >= to the OV the action is a success. If the ability is lower than the OV then it's a failure. This is where the side effects come in. In order to increase the effective value of the ability the player can call one or more of the side effects into play. This will add the bonus written with the Side Effect to the value of the ability, but at the same time something bad will happen. If the new value (old value + side effects) is equal to or better than the OV it is a success, but if it's still under it is still a failure. The bad side effects still happen though.
The actual effects are decided by the game master, and shouldn't be known in detail to the player. This is where dice could enter the game. By rolling for the details around what happens some suspense and gamble about what is going to happen is kept.
Finishing comments
This is a short draft of a possible RPG system. It still needs a lot of details filled in, and might be subject to a lot of changes before being ready for actually play. Any comments and critique is welcome.
After watching the Bourne Supremacy (a fairly decent movie) I came up with the following basic framework for a RPG system.
The basic idea behind it is to simulate poeple that are over the top, extremely good at what they do, and also do it with style. Ethan Hawk, James Bond, Leon and Marriachi from Desperado all fall into this category.
The Character
Characters are made from archetypes that correspond to different character types seen in movies or read about in books/ comics. These types can then be tweaked to fit the exact character you want.
The base of the character is a number of abilities. A couple of these are fixed from the archetype chosen and some of them are picked from a generic list of abilities. Some sample abilities could be:
- Sneaky Guy
- Marksman
- Strong Guy
- Demolitionist
- Stunt Driver
For each ability there is a value (1..5) and Side Effects. A side effect is something that can be used to increase the value of the ability temporary, but with a cost. This cost is that something bad happens to or around the character. In addition to specific drawbacks for the different abilities there is also a generic list of drawbacks that can be used by anyone.
Example:
Steve Saduko, the renowned hitman, has the ability Marksman with the following Side Effects
- Collateral damage (+1) - When in a fight, Steve usually ends up destroying much of the surrounding area to the annoyance of the people around him.
- Endangering friends (+2) - Through brave, but careless stunts, Steve has put his friends at risk more than once.
- Final Rush (+3) - As a last resort, Steve can put himself at risk to get his enemy. This usually means that he ends up being shot or hurt in some other way.
When a character wants to do something, either an everyday thing or using one of his abilities, he normally succeeds. Some occasions though, are a bit tougher and requires even a hero to put some effort into it. Hence the Opposing Value (OV). This includes fighting a large number of opponents or very skilled enemies.
Compare the value of the ability to the OV. If the ability is >= to the OV the action is a success. If the ability is lower than the OV then it's a failure. This is where the side effects come in. In order to increase the effective value of the ability the player can call one or more of the side effects into play. This will add the bonus written with the Side Effect to the value of the ability, but at the same time something bad will happen. If the new value (old value + side effects) is equal to or better than the OV it is a success, but if it's still under it is still a failure. The bad side effects still happen though.
The actual effects are decided by the game master, and shouldn't be known in detail to the player. This is where dice could enter the game. By rolling for the details around what happens some suspense and gamble about what is going to happen is kept.
Finishing comments
This is a short draft of a possible RPG system. It still needs a lot of details filled in, and might be subject to a lot of changes before being ready for actually play. Any comments and critique is welcome.
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