After some searching and tweaking, I found something that I do believe will make a fair swordsman, Pirates-style. So far he is only a lvl 1 character, but I'll show him as is, and then write a little about my thoughts on how to progress him. The idea is an agile, tricky fencer that wins through cunning and speed over power. He may be a bit on the dark side as well, more pirate than musketeer.
Nagea Hamden
Human Swashbuckler 1
Str: 10/+0
Dex: 16/+3
Con: 10/+0
Int: 14/+2
Wis: 14/+2
Cha: 10/+0
For: +2; Ref: +3; Will: +2
HP: 10
AC: 15 (Touch: 13, Flat-Foot: 12)
BAB: +1 Melee: +1 Range: +4
Feats:
Proficient Light Armor, Proficient with simple and martial weapons,
Weapon Finesse (From swashbuckler), Combat Expertise, Deadly Defense
The last one is from Complete Scoundrel, and gives an additional +1D6 damage when fighting defensivly OR when using Combat Expertise to give yourself at least a +2 to AC (and hence, -2 to attack)
His skills are fairly standard. He put maximum skillpoints into tumble, jump, bluff, climb, sense motive, use rope, balance, climb. His bluff will come in handy when trying to feint, and tumble is always nice for moving around the scene of combat.
He is using a rapier as a weapon (+4 ,1D6, 18-20/x2).
The plan is to multiclass him swashbuckler/ rogue. The main thing with the rogue is the sneak attack. In a couple of levels there are a couple of nice feats to get (and, not having the books here, I cannot remember their names). One lets you add your sneak attack damage in case of a critical hit, which is nice. Especially if you are using a rapier (threat range 18-20) and then make it keen (making the threat range 15-20).
Other nice feats to choose from is one that lets you stack you levels in Swashbuckler and Rogue when you are calculating things like sneak attack damage or the Grace feat.
So, while not a fighter (in my view still the most effective character to start with. Str 18, Greatsword, power attack and weapon focus. All of a sudden you are dealing damage in the 10-20 range as a level 1 character, which is quite good), he is still a competent character. Hard to hit, and capable of dealing some damage on his own. There are a couple of ways for him to go higher up. Want him to be a defensive fighter that is dangerous to approach: Give him combat reflexes and the feat that gives +4 to all AoO. (also from Complete Scoundrel). Or go a slighly darker way, where you are using your sneak attack to give bleeding wounds, for instance.
As said, there are some variations on this character, but all in all, it is possible to make a decent fencer that can hold his own and deal some damage.