Here comes my humble suggestion on how to make DnD a bit less classy. The following factors are decided by class
- Hit Points and Healing surges
- Armor and Weapon profficiencies
- Bonus to defence
- Trained skills
- Class Features
- Powers and Utilities
Hit Points
Hit Points = 2 x CON-Score. This seems about right for most classes. The Fighter, for instance, has hit points 15+CON. 15 also seems about right for a fighter to have as CON, so the hitpoints would be about 2xCON anyway.
Hit Points / Level
Most classes has 5 HP/ Level. The more fightery classes has 6/ Level, but to make things easy, go with 5
Healing Surges/ Day
6 + 2 x CON-modifier. Quickly eyeballing it from the other classes and following the same reasoning as for Hit Points.
Defences
It seems all the classes has +2 in defences to divide as they want
Class Features and Profficiencies
Don't know about these for the moment
Powers
I don't know how well this one works, and this is also the hardest one to balance. All characters have 2 at-will, 1 encounter and 1 daily power. These can be picked from any class. To put it another way around: Build a list of powers where you gather all the powers sorted according to level and "type" (at-will, encounter, daily or utility). The players can then choose from this list and don't have to care about classes at all.
Skills
This is a tough one as well. It seems most classes has 4-5 trained skills. Maybe you can start with 5 skills, or trade one skill for having more profficiencies.
That's my suggestions so far. I'll gladly accept feedback on this.
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