Creating characters is a small hobby I've got. I usually start out with a core sentence or idea, and after that I add detail as I see fit.
Why is it that so few RPGs work according to that method? Almost all RPGs I've seen have some kind of set order in which you decide things. And furthermore, you cannot design your character from a top-down perspective, at least not when it comes to the straight values and mechanics.
I consider this a pity, and am both looking for and working on a system that works more according to my preferences.
1 comment:
Most have complexity, like derived statistics or prerequisites, which pretty much require a set order for doing things.
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