How come we always use dice? Now, I know that they are handy to generate random numbers and to give as good, predictable spread. They offer a tool that's dynamic, exciting andeasy to use.
But, what other ways are there to judge the outcome of a situation. There have been games throughout the ages that don't use dice but still are seen as exciting and dynamic. How come we as RPGers are so reluctant to use these? I won't go into pros and cons of different methods today, but I'd just want to do a short brainstorm on different types of techniques apart from numbered, plastic primitives.
- Cards
- Ordinary playing cards or special cards
- Numbered or Thematic
- Draw from a stack or use cards from your hand
- Compare card combinations
- Resource management
- Pure non-random (like chess)
- Rock - Paper - Scissors
- Different actions counter other actions etc
- Pure narrative
- Bidding/ auctions
- Thumb sentence/ word from a book
McWolfe
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