Driving Blind - A quick trick for Fate (and other system) GMs
I have long been a proponent of the thesis that the character sheet is the best indicator of what kind of game the player want's to play. The Driving Blind-blog takes it one step further, and gives the advice that you should put the characters in an Excell-sheet (which can be easy or hard depending on the system) and highlight the skills that the characters excell at (pun is.. well.. semi-intended). This gives you a good graphical representation on where you should allow the characters to shine.
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