The MnM-character generator is starting to come alive. It is still very early in the process, but some parts are coming together.
All important tables are created and filled (like lists of skills, powers and feats). Many of the basic relations are formed. For example, by now, it's possible to enter a character with feats, skills, saves and powers. Skills and saves are calculated from the correct ability modifier and the number of ranks.
Powers are implemented, and it's possible to add feats, extras and flaws to the powers.
The next step is to implement power-specific feats, extras and flaws (like Gliding for Flight). This turned out to be a bit trickier than I expected.
Other things to solve
All important tables are created and filled (like lists of skills, powers and feats). Many of the basic relations are formed. For example, by now, it's possible to enter a character with feats, skills, saves and powers. Skills and saves are calculated from the correct ability modifier and the number of ranks.
Powers are implemented, and it's possible to add feats, extras and flaws to the powers.
The next step is to implement power-specific feats, extras and flaws (like Gliding for Flight). This turned out to be a bit trickier than I expected.
Other things to solve
- Conditions
- Controls so that you only can build legal characters
- Calculations
- Calculations of point cost
- Calculations of bonuses and secondary effects.
- More detailed choices in powers
- Implementation of skills that need to be specified (Knowledge etc)
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