So, yesterday I got a chance to play Icons! for the first time, since our regular gaming was interrupted. The group was all experienced players, but we were all new to Icons! (to be expected, really..) Two of us had played in fate-like games before and had some idea about the principles behind it.
Wednesday, June 23
Wednesday, June 16
Even I can bleed - Design idea
For previous posts in "Even I can bleed", look here
One if the core ideas in the game Even I can bleed is that it's one player against a group of GM's. That player rotates in the group. Each session has a number of phases (initial conflict, buildup, turning point, confrontation, finale). At the start of each session, the player running the protagonist has a number of Hero Points. These are points he won when acting as a GM. Points are gained by putting the hero in interesting but dangerous/ complicated situation, connected to the Hero's background and/ or aspects.
Each situation has an intensity, a description and something that moves the story forward. The intensity is depending on how dangerous the situation is. Each phase has a different max-level of intensities, for instance, the initial conflict can have a max level of 3, the buildup 1, turning point 3, confrontation 2 and the finale 4.
When one GM has set the situation, both the player and the other GM's can add details to that situation. For each item added, another Hero Point is added to the pot.
The rules for situation resolution are then used to decide what the situation leads to, and also how the points are distributed among the participating players. The "supporting GM's" don't get their points back, but can use them as hooks in later situations. More on that later
Etiketter:
designers journal,
Even I can bleed RPG,
Game Design
Sunday, June 13
My current projects
From time to time, I tinker a little on a couple of different Roleplaying Games. Hopefully, at least one of them will actually become reality. I can't make no promises though.
WAR: The RPG
This is a game aimed at playing in violent times. The characters play soldiers and fighters on both an individual level and on squad (and higher) level. The rules are supposed to be light, with a slight emphasis on the narrative side. Content is partly player created, and players can add complications and goals to their missions to gain more "Meta"-points (that are used to influence rolls etc).
The original setting is sci-fi-ish, but is generic enough so that it's possible to play in a fantasy setting, for instance.
Even I can bleed
This is an experimental game that turns the tables around. Instead of having on GM "against" a group of players, this time it's the other way around. You have a group of GM's against a single player. This game is for all the lone heroes out there. Batman, Lone wolf and Cub, Tarzan etc. The group creates the lone character together, and then you take turns, playing him against threats designed by the GM-group during play.
Super Hero RPG 1
I know, the Super Hero RPG market today is fairly saturated (and more are coming), but I couldn't help myself. It is, after all, one of my favorite genres. The focus of this game is the drive of the character. Being a hero has its costs! How much do you want to sacrifice to stop evil?
Super Hero RPG 2 (a.k.a Yet another Superhero game)
Another Super Hero game (that may or may not fuse with the above, depending on how they grow and develop). This is a more free-form, narrative game where all your powers are built on a set of key qualities. The sum of these qualities decide on your chance of success in any given situation.
WAR: The RPG
This is a game aimed at playing in violent times. The characters play soldiers and fighters on both an individual level and on squad (and higher) level. The rules are supposed to be light, with a slight emphasis on the narrative side. Content is partly player created, and players can add complications and goals to their missions to gain more "Meta"-points (that are used to influence rolls etc).
The original setting is sci-fi-ish, but is generic enough so that it's possible to play in a fantasy setting, for instance.
Even I can bleed
This is an experimental game that turns the tables around. Instead of having on GM "against" a group of players, this time it's the other way around. You have a group of GM's against a single player. This game is for all the lone heroes out there. Batman, Lone wolf and Cub, Tarzan etc. The group creates the lone character together, and then you take turns, playing him against threats designed by the GM-group during play.
Super Hero RPG 1
I know, the Super Hero RPG market today is fairly saturated (and more are coming), but I couldn't help myself. It is, after all, one of my favorite genres. The focus of this game is the drive of the character. Being a hero has its costs! How much do you want to sacrifice to stop evil?
Super Hero RPG 2 (a.k.a Yet another Superhero game)
Another Super Hero game (that may or may not fuse with the above, depending on how they grow and develop). This is a more free-form, narrative game where all your powers are built on a set of key qualities. The sum of these qualities decide on your chance of success in any given situation.
Friday, June 11
Make Your Own Condition Markers Effect Markers Out of Paper Clips - RPGnet Forums
Note: The image isn't mine, but linked from rpg.net, and belongs to the poster of the idea.
Etiketter:
inspiration,
Tips,
Tools
The first lineup revealed for the new DC Universe RPG
Yesterday Green Ronin announced which characters that are included in their new DC Universe roleplaying game (at least in the core book). This is the lineup (for actual power levels, read the full article):
Heroes
Superman, batman, wonder woman, green lantern, the Flash, Green Arrow, Black Canary, Captain Marvel, Zatanna, Robin, Aquaman, Martian Manhunter, Nightwing, Plastic Man
Villains
Lex Luthor, Joker, Black Adam, Black Manta, Brainiac, Catwoman, Cheetah, Circe, Darkseid, Gorilla Grodd, Prometheus, Sinestro, Solomon Grundy, Vandal Savage
DC ADVENTURES Design Journal #3 - DC ADVENTURES: "DC ADVENTURES Design Journal #3"
Heroes
Superman, batman, wonder woman, green lantern, the Flash, Green Arrow, Black Canary, Captain Marvel, Zatanna, Robin, Aquaman, Martian Manhunter, Nightwing, Plastic Man
Villains
Lex Luthor, Joker, Black Adam, Black Manta, Brainiac, Catwoman, Cheetah, Circe, Darkseid, Gorilla Grodd, Prometheus, Sinestro, Solomon Grundy, Vandal Savage
DC ADVENTURES Design Journal #3 - DC ADVENTURES: "DC ADVENTURES Design Journal #3"
Etiketter:
DC Heroes,
designers journal,
green ronin,
preview
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