Sunday, June 13

My current projects

From time to time, I tinker a little on a couple of different Roleplaying Games. Hopefully, at least one of them will actually become reality. I can't make no promises though.

WAR: The RPG

This is a game aimed at playing in violent times. The characters play soldiers and fighters on both an individual level and on squad (and higher) level. The rules are supposed to be light, with a slight emphasis on the narrative side. Content is partly player created, and players can add complications and goals to their missions to gain more "Meta"-points (that are used to influence rolls etc).

The original setting is sci-fi-ish, but is generic enough so that it's possible to play in a fantasy setting, for instance.

Even I can bleed

This is an experimental game that turns the tables around. Instead of having on GM "against" a group of players, this time it's the other way around. You have a group of GM's against a single player. This game is for all the lone heroes out there. Batman, Lone wolf and Cub, Tarzan etc. The group creates the lone character together, and then you take turns, playing him against threats designed by the GM-group during play.

Super Hero RPG 1

I know, the Super Hero RPG market today is fairly saturated (and more are coming), but I couldn't help myself. It is, after all, one of my favorite genres. The focus of this game is the drive of the character. Being a hero has its costs! How much do you want to sacrifice to stop evil?

Super Hero RPG 2 (a.k.a Yet another Superhero game)

Another Super Hero game (that may or may not fuse with the above, depending on how they grow and develop). This is a more free-form, narrative game where all your powers are built on a set of key qualities. The sum of these qualities decide on your chance of success in any given situation.

1 comment:

Silverlion said...

Get to the superhero games man! :D

Sooner the better. We can always use more.