When a character is hit and wounded within the game, several things can happen. Not only does a hit do bodily harm, it also affects morale/ willpower, the equipmant and the cooperation within the group.
Some of these aspects, I will deal with in a later post. In this post, I will mention a little about how to deal with bodily harm.
There are different intensities of weapons, and different levels of protection from armour.
If you are hit by a weapon that with a rank equal to your armor, you are wounded. One more wound or higher will kill you.
If you are hit by a weapon that with 1 rank lower than your armour, you are lightly wounded. This will stun you or slow you down a little, but will not stop you. Unless it's in the same round or the round after that you can take an infinite number of light wounds. Each wound adds to the time you are stunned. However, if you take more than Body number of light wounds while you are stunned due to light wounds, you become wounded.
If you are hit by a weapon with 1 rank higher, you are severly, mortally wounded. This means bodily trauma, mental trauma and technological breakdown (things will stop working for you). One more hit will kill you. Same goes if you are not treated within body number of rounds
Lower damage than that, nothing happens. Higher damage kills you instantly.
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