It started ... or rather, was triggered by when talking to a gaming friend that also had some ideas for a game. We talked a little about it, and while there was some cross-polination, in the end, our ideas diverged a little to much, so I decided to take my ideas as a core and build a game from that.
These core ideas are
- It's a violent game, about wars and warfare
- Combat is lethal
- It's a simple, semi-narrative game
- The game should capture the feel of intense battles.
- The game should have a very low prep-time.
So far, I've only got a couple of loose rule-ideas, but I'll publish them here as time goes by. If you read it, and have some thoughts, please let me know.
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