Thursday, April 8

More structure for more creativity

I've stated before that I think that the most important game balance is time/spotlight balance from player to player. Ironically, this is in a way most enforced in combat, for one simple reason: Each player at least has his go. Every turn, each player get to do something. Of course, this "something" might vary quite a lot, and not all game system are particulare good at this, but all players still have their turn to do something.

Now, what would happen if we kept the round-system, but increased the scale. Let's say that we are playing an investigative game. I know that in 8 hours the next murder will happen, unless the players do something. So, instead of just asking the players "What do you do?", I make them roll for initiative (perhaps using a more fitting stat then usual), and ask, in turn, what each character do this hour. I also make sure to tell them that other things happen that hour as well.

Why do I think this could be an interesting idea?

The main reason is, it gives all characters and players a better chance to tell the the group what they are doing. Of course, they have that chance anyway. My experience, however, is that the louder members of the group often dominates the talk.

And NO, I won't just be satisfied with "then the shy guy has to speak up". Nope, gaming should cater to all personality types, and this gives all types a better chance to tell the group what he wants to do.

Also, if the GM starts to count the hours, it can give a sense of urgency to the group.

When using this solution, I believe that the GM should be fairly generous with clues about what happens. Just as in combat, the goal and (at least some of) the premises should be clear. Tell the players what the basic structure is. If needed, give them some ideas of what they can do each time-slot.

Whatever the players say they do, make it matter! It may not be as effective as they would like (compare, once again with combat... an attack might miss or do less damage), but for each time slot, each and every player should have a chance to contribute to the development of the situation.

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