In chess, there is a rule (If I'm not mistaken) that says that if the players repeat the same moves three times in a row, the game is a stalemate, a draw.
Sometimes, I think this could be a good thing to include in Roleplaying games. It's not uncommon for combats to be reduced down to a long row of rolls to see if you hit or if you miss. That is NOT particulary exciting. So, let's say that if the players do exactly the same thing three times in a row (unless something happens), introduce something in the battle. Maybe switch time-focus, and just say that "The battle rages on and on, you both parry and attack, without anyone gaining the advantage".. and then make the players roll for fatigue to see who manages to keep on fighting the longest.
Perhaps one could introduce other complications. Let's say that the environment changes.. or that a weapon breaks.
No matter what, the important thing is that whenever combat is reduced to just dice-rolling (and the occasional yawning) and repetition, change it!
Quickly!
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