Monday, April 5

Not by luck, but by skill..

What if...

In a game, in an adventure, you as a GM tell the players "You will be defeated in every fight you enter... unless you do something about it"


They cannot rely on having luck with the dice.. they cannot rely on spending "action points" (or whatever they can be called in your game) to change the outcome of the rolls.


What they CAN do, however, is change the circumstances. They can do research of old legends to find out that the dragon is prone to staring at beautiful jewels, and then use that as a distraction. In space battle in a sci-fi setting, they can do a quick-and-dirty modification of their ship to boost the power of their guns (of course, with the result that they no longer can use their hyper-drive, and must limp to the nearest planet to fix it.. and have more adventures there).




Whatever happens, they must change the circumstances... they must change the odds to their advantage.

I don't know if this would work, but I'm willing to give it a try as an alternative to endless rolling of dice...

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