- Rules on mass combat. Sooner or later, the characters can grow and become leaders of armies, waging wars against other kingdoms. I see no problem why the basic rules wouldn't scale so that you have troops of different classes. Each troop can have at-will powers, encounter powers and "daily" powers (maybe changing the terms slightly). The all out attack with the big cannon is a daily power, while an ordinary volley of arrows is an at will power. This and the rules for swarms should make the addition of mass combat rules quite easy.
- Castles and Courts. I'd like to se a sourcebook on how to build castles and how to do courtly intrigue. It doesn't have to be extremely detailed, but just guidelines on how a castle looks, what defences it can have etc. This way I can play Sir Huffin, brave knight. I'd save damstrels in distress, excell in tournament games and be blessed by the king himself
- More specialised magic users. Instead of just a wizard, I'd like to see intersting takes on Necromancers, Illusionists or perhaps even some kind of artificers.
- Martial arts. Let's hope for classes and powers that simulate ninjas, shaolin monks and karate experts. Come on, don't stop with just the monk, give us over-the-top action.
- The Deep Dark - Imagine underwater andventures with hidden ruins and ancient secrets. Sects of deep ones worship the horror hidden deep beneath the ocean waves, in temples with astec and incan influences.
Wednesday, June 4
DnD4 Countdown 2 - 5 additions I hope for
While the books will containg many hours of joy, there are still things I hope to see in the future.
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