Sunday, June 8

Zirath - Dragonborn Warlord for DnD4

So, after reading through the DnD-books, I decided to build myself a Warlord (something I've mentioned in some of my previous posts). For my race, I choose Dragonborn, since that's something I've (obviously) never played, and I wanted to see what they where about.

From what I can judge, he is a decent warrior, able to attack and deal out fair amount of damage himself. I guess that against a Fighter he will having some serious problem. However, already at 1st lvl he can give his allies increased maneuverability, speed and endurance. He has a couple of ways to make his allies fight just a little longer with some extra hit points.

Zirath, Dragonborn Warlord

Str 18 (+4); Dex 12 (+1); Con 13 (+1); Int 10 (0); Wiz 11 (0); Cha 16 (+3)
Hit Points 25; Bloodied 12; Healing Surge 7; Healing surges / day 8

AC 16; Fortitude 15; Reflex 11; Will 14
Size: Medium Vision: Normal Speed: 5
Initiative +3

Armor: Heavy Chainmail (+6 armor, -1 speed)

Class Feats
Combat Leader (+2 init within 10 sq), Inspiring Presence (ally spends act.pt heals 3 and is allowed to roll saves),
Inspiring Word (Encounter x2, Minor, close burst 5, one ally incl self, target can spend healing surge and regains additional 1d6 hit points)

Racial Traits
Dragonborn Fury, Draconic Heritage,
Dragn breath (Encounter, Fire, Minor action, blast 3, +6 vs. Refl, 1D6+1 dam)

Feats
Inspired recovery

Skills
Endurance (+6), Heal (+5), History (+7), Intimidiate (+10)
Passive insight 10, Passive perception 10

Basic attack
Flail (+6, damage 1d10+4)

At-will powers
Wolf Pack Tactics (Std, Melee, one creature, before attack one ally may shift, +6 vs AC, 1D10+4)
Vipers Strike (Std, Melee, one creature, +6 vs. AC, 1D10+4, If target shifts provokes OA from ally)

Encounter powers
Leaf of the Wind (std, Melee, one creature, +6 vs. AC, 2D10+4, Target and you or ally swaps places)

Daily powers
Bastion of Defence (std, Melee, one creature, +6 vs. AC, 3D10 +4, hit: all allies within 5 sq gets +1 to all defences to end of encounter, effect: allies get temp hit points of +8)

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