Yesterday I experienced an eye-opener that showed me the use and role of the warlord in 4th edition.
First, let me point you to a thread on rpg.net where they describe what the warlord really is: He is the drill sargeant, the tough coach, the squad leader shouting orders to his troops.
Lots of his powers let another character use a healing surge, or make an extra shift (sometimes more than 1 square) or just give them a bonus to hit.
As I said, read the thread for great examples of how to play the warlord.
Now, back to my eye-opener. Yesterday we played in our regular game of Living Greyhawk. We faced a rather nasty monster (a werecat on steroids, basically), and our fearless Fighter charged before anyone else of us had a chance to do anything. Turns out the monster was a bit to much even for our lvl 12 fighter. It made huge amounts of damage, and had a reach of 15'. So, our fighter got heavily wounded, and tried to get away. A five foot step wasn't enough, because of the range, and if he tried to make a move, he would provoke an attack of opportunity. So, basically, he was stuck with the monster and it looked pretty dire for a little while.
Now, this is where the squad lea - sorry, warlord would come in handy. Imagine if the fighter charged and tried to attack. The warlord could then shout (on his turn)
"FIGHTER, YOU ARE BREAKING RANK! FALL BACK!"
This would give the fighter a free shift out of range for the werecat. The group then can attack as a team. The warlord/ commander saves the life of the fighter once again
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